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murambi 01-12-2010 10:27 PM

PROJECT_X
 
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HI everyone we are currently in the process of developing a 40sec animation here at our studio for a sanitary company. Needless to say i cant post up the storyboards but what i will post are wireframes of the the models and some of the playblast animations

ill start off by showing what i have been modelling. The character will have facial animations so let me know if you think the topology will have any problems

cheers

Raphael

David 01-12-2010 10:55 PM

Topology looks ok to me, pretty clean from what I can see here. Look forward to seeing the finished animation.

Dave :)

murambi 05-12-2010 12:09 PM

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hey trying to rush this model im way behind schedule so less meaning less sleep god i look like a zombie
anyway here is the model but i am ashamed i do have the odd triangle here and there c&c are welcome

murambi 08-12-2010 05:07 PM

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ok so heres the male basic model of the other character in the story

Joey81 09-12-2010 01:14 AM

nice spiderwoman and man :) waiting for the result

honestdom 09-12-2010 11:23 AM

the face on both of the models look really flat to me.

murambi 09-12-2010 04:13 PM

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Quote:

the face on both of the models look really flat to me.
will post a side view of the models or maybe im not understanding what you said

Been a while since i touched sss so i spent the afternoon Familiarizing myself with the settings

nno real updates as im undecided whether or not to use ncloth

murambi 28-12-2010 03:27 PM

Hey all so helping out with the animations doing abit of the simple scenes so here i was trying to apply the vertigo effect let me know what you think about the speed of the animation

YouTube - blast109.mov

Mayaniac 28-12-2010 06:10 PM

Animation looks pretty good, maybe just linger on the last bit for longer.

murambi 13-01-2011 03:41 PM

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Hey all so im done with my part of the project and wanted to practice lighting without fg so here is what i have worked on sor far

David 13-01-2011 03:43 PM

It's always good to put away the toys from time to time and get back to basics.

Nice job so far.

Dave

murambi 09-02-2011 02:02 PM

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Hey all started work on another project where we are supposed to build a data character that envisages 3g network for a mobile operator

we settled on making a robot that kinda looks like a kenyan long distance runner so built the basic model and now im blocking in the details

murambi 03-03-2011 08:13 AM

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Hey so im trying to testing out the joints on my rig and im having abit of a problem I was wondering if i could get any tips on how i could parent the joints on his knee and where i need to place their pivot points

daverave 03-03-2011 08:49 AM

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murambi I would create a skeleton and perant the parts to the joints.......dave

Edit:Sorry you have made a skeleton my eye are bad, Just make sure the pivet point of the joint is in middle of the circle thing that is what I used for this robot

murambi 03-03-2011 02:45 PM

ill try that and get back to you


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