photorealistic salt shaker
Hi everyone... first post here.
I used to model in Studio Tools... stopped modeling for a couple years, and now I'm trying to pick up Maya with some difficulty. I built a curve and revolved it for the top of my salt shaker, but I don't know how to model the holes. The goal is photorealism, so a simple intersect surfaces / trim won't work. I've tried various fillets with little success. Any suggestions? http://www.similarselection.org/aaro...t_cylinder.jpg |
what is that? NURBS? You can try Booleans but they can get nasty...
if it's Polygons then you can try to create a circular curve and project it onto the surface then delete the faces... (that should work but not too sure) by the way, it looks really good... maybe later on you can try to animate it and put some dynamic salt that comes from it :D -Emo |
Yah. It's NURBS right now. I might try working with polys, but I don't have as much experience with them.
Thanks, -Aaron |
well I find Poly's a lot easier to work with but that's just me...
give them a try -Emo |
I think the easiest/quickest way would be with an alpha map transparency. the down side would be that it would have no thickness to it tho'... but you could fake it with the color map.
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What about projecting circles onto it then detaching them and deleting/hiding ?
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Quote:
-Emo |
SubD's might be good too...
personal preference I guess:) Cool looking reference pic m8! |
Quote:
You said poly's, i was talking about nurbs. ;) |
schmick: i make a curve on surface and tried detaching but i can't get it to work:
"error: detach: select point on curve or isoparm on surface to detach." i'd like to try and do this with nurbs if possible just because i don't know much else and i've already started in nurbs. thanks for all the comments fellas. -aaron |
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