Simply Maya User Community

Simply Maya User Community (https://simplymaya.com/forum/index.php)
-   Maya Modeling (https://simplymaya.com/forum/forumdisplay.php?f=9)
-   -   photorealistic salt shaker (https://simplymaya.com/forum/showthread.php?t=6870)

bdog 14-07-2003 10:44 AM

photorealistic salt shaker
 
Hi everyone... first post here.

I used to model in Studio Tools... stopped modeling for a couple years, and now I'm trying to pick up Maya with some difficulty.

I built a curve and revolved it for the top of my salt shaker, but I don't know how to model the holes. The goal is photorealism, so a simple intersect surfaces / trim won't work. I've tried various fillets with little success.

Any suggestions?



http://www.similarselection.org/aaro...t_cylinder.jpg

Emo 14-07-2003 11:08 AM

what is that? NURBS? You can try Booleans but they can get nasty...

if it's Polygons then you can try to create a circular curve and project it onto the surface then delete the faces... (that should work but not too sure)

by the way, it looks really good... maybe later on you can try to animate it and put some dynamic salt that comes from it :D

-Emo

bdog 14-07-2003 12:15 PM

Yah. It's NURBS right now. I might try working with polys, but I don't have as much experience with them.

Thanks,
-Aaron

Emo 14-07-2003 12:16 PM

well I find Poly's a lot easier to work with but that's just me...

give them a try

-Emo

howardporter 14-07-2003 12:56 PM

I think the easiest/quickest way would be with an alpha map transparency. the down side would be that it would have no thickness to it tho'... but you could fake it with the color map.

schmick 14-07-2003 02:07 PM

What about projecting circles onto it then detaching them and deleting/hiding ?

Emo 14-07-2003 02:13 PM

Quote:

Originally posted by schmick
What about projecting circles onto it then detaching them and deleting/hiding ?
and what did I say? :rolleyes: :confused:

-Emo

ragecgi 14-07-2003 03:06 PM

SubD's might be good too...

personal preference I guess:)

Cool looking reference pic m8!

schmick 15-07-2003 01:11 AM

Quote:

Originally posted by Emo
what is that? NURBS? You can try Booleans but they can get nasty...

if it's Polygons then you can try to create a circular curve and project it onto the surface then delete the faces... (that should work but not too sure)

by the way, it looks really good... maybe later on you can try to animate it and put some dynamic salt that comes from it :D

-Emo


You said poly's, i was talking about nurbs. ;)

bdog 20-07-2003 04:32 PM

schmick: i make a curve on surface and tried detaching but i can't get it to work:

"error: detach: select point on curve or isoparm on surface to detach."

i'd like to try and do this with nurbs if possible just because i don't know much else and i've already started in nurbs.

thanks for all the comments fellas.

-aaron


All times are GMT. The time now is 02:32 AM.

Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018