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-   -   Decal Mapping (https://simplymaya.com/forum/showthread.php?t=28550)

mtcgs 25-12-2007 02:52 AM

Decal Mapping
 
How can I keep a logo applied to an object, say a sphere, from repeating a mirror image of itself on the opposite side. Its a simple pepsi graphic created in PhotoShop with an alpha channel and applied to a layered shader. I get a nice sized and positioned emblem on the spheres surface, after planar mapping, but get a mirrored version on the opposite side. Being new to this, I know it must be something very simple. Thanks in advance for any help.

Falott 25-12-2007 09:10 AM

you can turn of "visible in reflections" maybe in the Render Stats of you geometry.

mtcgs 26-12-2007 01:01 AM

Thanks Falott ... It seems my solution is to switch from planer mapping to spherical. Or, to just select the faces on one side of the sphere since it is a continuous surface. Turning off "Visible In Reflections" does remove the image from the inside surface but my problem was with the outer surface. Thanks for your reply.

Falott 26-12-2007 01:37 AM

ah now i understand :) yes, if you use textures you have to make sure no UV overlapping happens.


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