texture keeps tiling
ok i have a scene with some planets and in realtime the planet looks fine
http://i7.photobucket.com/albums/y26.../untitle2d.jpg but when i render it it turns crappy and looks like this http://i7.photobucket.com/albums/y26...es/rende2r.jpg how do i keep it nromal???:headbang: |
You may accidentally have uv repeat on.
Go into your shader's attribute editor, from there click the little arrow-box beside "color" which will bring up the file. You know this -- its where you assigned your texture. Look down at "UV Coordinates" maximize that menu and click the little arrow-box. "repeat UV" -- if done right -- should be 1 and 1, likewise with "coverage". Maybe a couple other things, but those are the two most common. |
All times are GMT. The time now is 09:01 AM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018