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-   -   Render TIMe (https://simplymaya.com/forum/showthread.php?t=8676)

strykernet 29-10-2003 05:49 PM

Render TIMe
 
Hello all,

I have a P4 3.06GHz, geforce4 ti 4300 card and 512mb ram.... and build a toilet and sink room w/ texture... it's been a day and a half and still going... to render the 320x240 600 frames.... Is this normal? how long do you guys usually wait to be render?

Thank you...

iron_tick 29-10-2003 07:16 PM

Depends on what your render and scene settings are. For instance if you use a lot of lights with ray traced shadows or Final gather set to 0.0 0.0 1000, it can stall maya and not do anything at all. it is very important to keep your scene neat and orderly and set your rendering globals to exacts instead of letting maya determine the best settings.

Blinn 29-10-2003 09:15 PM

Yeah irontick is right on.

Perhaps you can post your render settings, and maybe a still from the animation, so we can see the quality. There are so many factors that affect render time, so we need some more info to answer your question accurately.

mtmckinley 29-10-2003 09:22 PM

Please don't double post.

http://forum.simplymaya.com/showthre...&threadid=8392

strykernet 29-10-2003 10:35 PM

render
 
Yeah i'll post a pix later today....and mtmmckinley...sorry for the double post i'll make sure won't happen again...can you please delete the other double post...

Thank you

strykernet 30-10-2003 03:38 AM

1 Attachment(s)
Hi guys, here are the pictures of my render settings...

strykernet 30-10-2003 03:40 AM

1 Attachment(s)
and the second part of the settings

strykernet 30-10-2003 08:27 PM

picture
 
and this is the animation pix....i have a camera motion going through from top to side view of the sink...

kbrown 30-10-2003 09:17 PM

to me this seems to be taking too much time to render with your hardware. check the render log and see what is the most time consuming part when rendering a frame.

strykernet 30-10-2003 09:41 PM

Are my render settings correct? i'm not sure if that chrome shader might have something to do w/ it....=(

mtmckinley 31-10-2003 12:39 AM

Well, it took about 2 days to render 560 frames here at work. A little more complicated scene, though. :)

strykernet 31-10-2003 12:48 AM

wow..McKinley..same system configuration? right now, render so far 70 frames....and just completed 2 days..and still going hmm..do you think texture affects render time? the only texture i think that might take long is the chrome shader that i've downloaded and used on the pipes only....the rest is just blinn shape colors....and the animation part is mostly the camera moving along a path...

kbrown 31-10-2003 11:12 AM

try it with default materials. it might be the tessellation part which is taking the time. and btw, do you have shadows on?

kbrown 31-10-2003 11:15 AM

2 days = 48 hours = 2880 mins
2880mins / 600 frames = 4.8 mins per frame = 4mins 48 secs per frame. sounds awful lot to me considering what you have in the scene...

how many lights do you have there?

strykernet 31-10-2003 03:53 PM

i have two lights(directional and ambient)...and shadows on you mean on the render settings-->render options--> shadow i have unchecked....but on the objects attribute i have Render Stats-->cast shadows on


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