lowpoly rodent
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hi
this is my attempt at a lowpoly rodent type creature, poly count stands at about 2000 tris,, all crits and comments welcome, p.s it's not finished yet |
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wireframe shot, is it me or does this guy look like daxter,:eek:
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wow dude, he looks great!
The texture works really well and you've achieved great shape with such a low count too. Great job! |
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I like it :)
;) :p |
you could remove some divisions in the arms if you want a lower count, and the legs, and the torso. that should lower the count a bit. my advice for low-poly is to keep it as low as you can.
cheers, i like it alot, BTW, -Andy |
I agree about lowering the counts on the arms. I would actually raise the polycount in the face. It's such a large part of the body and the part that the viewer immediately latches onto, it should have a larger percentage of your total count given to it. Especially around the eyes
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thanks for the crits guys, those were my thoughts exactly about the arms and legs having to much geo, i'll do what mike suggested and remove some divisions from those area's and add them to the face |
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just in case you guys were wondering here is the reference pic i was working from
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small update, just worked on the texture some more and messed around with the lighting, more work needed though:confused:
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i think if you rounded out his eyes, ears, belly, and cheeks, you'd have a winner. :)
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just did a poly smooth on the model to see what it loks like,
here it is |
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another pic, :blush:
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