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-   -   lowpoly rodent (https://simplymaya.com/forum/showthread.php?t=29943)

jali 19-05-2008 11:28 PM

lowpoly rodent
 
1 Attachment(s)
hi

this is my attempt at a lowpoly rodent type creature, poly count stands at about 2000 tris,, all crits and comments welcome,

p.s it's not finished yet

jali 19-05-2008 11:33 PM

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wireframe shot, is it me or does this guy look like daxter,:eek:

alexanderH 20-05-2008 12:41 AM

wow dude, he looks great!
The texture works really well and you've achieved great shape with such a low count too. Great job!

jali 20-05-2008 12:51 AM

Quote:

Originally posted by alexanderH
wow dude, he looks great!
The texture works really well and you've achieved great shape with such a low count too. Great job!

thanks man:attn: it still needs alot of work though,

elephantinc 20-05-2008 02:05 AM

I like it :)
;) :p

Joopson 20-05-2008 03:06 AM

you could remove some divisions in the arms if you want a lower count, and the legs, and the torso. that should lower the count a bit. my advice for low-poly is to keep it as low as you can.

cheers,
i like it alot, BTW,
-Andy

mtmckinley 20-05-2008 03:12 AM

I agree about lowering the counts on the arms. I would actually raise the polycount in the face. It's such a large part of the body and the part that the viewer immediately latches onto, it should have a larger percentage of your total count given to it. Especially around the eyes

jali 20-05-2008 03:32 AM

Quote:

Originally posted by mtmckinley
I agree about lowering the counts on the arms. I would actually raise the polycount in the face. It's such a large part of the body and the part that the viewer immediately latches onto, it should have a larger percentage of your total count given to it. Especially around the eyes

thanks for the crits guys, those were my thoughts exactly about the arms and legs having to much geo, i'll do what mike suggested and remove some divisions from those area's and add them to the face

jali 20-05-2008 04:03 AM

1 Attachment(s)
just in case you guys were wondering here is the reference pic i was working from

DJbLAZER 20-05-2008 03:10 PM

Quote:

Originally posted by Joopson
my advice for low-poly is to keep it as low as you can.

Ummm... that's a very useful advice.. :D

jali 20-05-2008 05:24 PM

1 Attachment(s)
small update, just worked on the texture some more and messed around with the lighting, more work needed though:confused:

mtmckinley 20-05-2008 08:02 PM

i think if you rounded out his eyes, ears, belly, and cheeks, you'd have a winner. :)

jali 20-05-2008 08:45 PM

Quote:

Originally posted by mtmckinley
i think if you rounded out his eyes, ears, belly, and cheeks, you'd have a winner. :)
thanks mann, i'll get too it!!

jali 20-05-2008 09:08 PM

1 Attachment(s)
just did a poly smooth on the model to see what it loks like,

here it is

jali 20-05-2008 09:22 PM

1 Attachment(s)
another pic, :blush:


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