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-   -   Normal maps (https://simplymaya.com/forum/showthread.php?t=27011)

pbman 24-07-2007 06:09 AM

Normal maps
 
can anybody tell me how to apply a normal map
i have no idea and f1 doesnt spread much light on it
i have searched these forums but there is no real answer.

thx

Weyu 24-07-2007 06:48 AM

A intresting question, I tought that you could apply it by just dragging the file to the shader. Give him a answer so I can learn dammit'! :)

pbman 24-07-2007 11:25 AM

weyu - no if u drag andf drop u have to chose and normal map is not there

my map is as a tiff file

i tried surface sampler node thing but it just turn black

i know people on here know as i have seen them used before and this is my first attempt at this

thx

gster123 24-07-2007 12:07 PM

Heres a tester for ya to make a normal map.

Make a model, duplicate it smooth it (has to be UV'd), then go to the transfer maps in the lighting and shading menu, and then select a normal map for the low poly form the high poly apply it then look in the hyper shade for the connections.

Should get ya going

pbman 24-07-2007 12:28 PM

genius gster123

i will try that

Joopson 24-07-2007 01:59 PM

if its a tangent space normal map, apply it as a bump map, and change from "bump map" to "tangent space" and it should show up. that might only be in 8 and up though, idk

Rhetoric Camel 24-07-2007 02:11 PM

I came across this site, didn't look too deep into it, maybe it's what you're looking for. http://www.drone.org/tutorials/normal_maps.html


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