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-   -   Mesh not catching SSS (https://simplymaya.com/forum/showthread.php?t=35278)

chirito 12-03-2011 06:06 PM

Mesh not catching SSS
 
1 Attachment(s)
Hello!, well.. i need Help!.

I have made a polyMesh character, unfolded UVMaps and ereased history for keep it low...

i applied and Blinn or anyother Maya MAterial and OK.... ploblem comes when I want to use an miSSS fast/skin simple maya (subSurface Scattering).

I place miSSS on a simple spher and it works but not in my modeled Mesh...

How can i resolve thise?... And why does it happens? (second cuestion just for know curious)

daverave 12-03-2011 08:57 PM

Have you got a screen shot so we can see whats going on...........dave

chirito 13-03-2011 02:07 AM

Thanks, I added the render... as you can see, the sphere does happen some SSS but the model don't. the same material on bouth

daverave 13-03-2011 03:41 PM

The fast skin shader work on the volume or scale of the model so will look different on each model, you need to get each layer working there was a free tutorial on the gnomon workshop web site you should check it out............dave

Gen 13-03-2011 04:31 PM

If it wouldn't create a problem you could post the scene file.

honestdom 13-03-2011 05:15 PM

i would suggest not using sss.
...but dave could be right, adjust the scale conversion

chirito 13-03-2011 07:40 PM

2 Attachment(s)
Well here is another render...
and the .MB File... so you people can give a better look of the problem, thanks!

daverave 13-03-2011 08:43 PM

Its your normals are facing the wrong way, select object go to polygons, normals then click on reverse............dave

chirito 13-03-2011 08:48 PM

i Just know that it was a "oneClick" solution.. it makes feels lame, but.. Thank you so Much!!!

daverave 13-03-2011 10:33 PM

Its not lame if you dont know you dont know. A little tip that ctbram shared with use is to turn of the two way light in the lighting panel, then normal facing the wrong way will look black.........dave


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