Simply Maya User Community

Simply Maya User Community (https://simplymaya.com/forum/index.php)
-   Maya Basics & Newbie Lounge (https://simplymaya.com/forum/forumdisplay.php?f=31)
-   -   dear god help me (https://simplymaya.com/forum/showthread.php?t=29295)

mcrae44 15-03-2008 01:48 AM

dear god help me
 
how do i make a joint use its local rotate axis instead of world rotate axis?

the thing is, when i rotate my arm normally the hand stays in the same direction. however when i keyframe it, then roate the arm, the hand stays in the same orientation with the world and just moves with the arm, instead of staying with the same orientation with the world.

also, i havent deleted history or frozen transformations because im afrtaid of needing to do little changes like this. should i delete/freeze?

gster123 15-03-2008 02:40 AM

Did you align the joints so that say the rotations go down a constant axis my son?

Its in thealign joints tool if not.

mcrae44 15-03-2008 02:56 AM

i didnt do that, however i just went back to my skeleton pre-skin binding, and did it, and im still having the same orientation problem. :headbang:

could it have something to do with the type of bones i used, or something? some step early on in the process?

mcrae44 15-03-2008 03:04 AM

im attachiong the file in case anyone wants to take a peek

gster123 15-03-2008 03:12 AM

Your best off orientating the joints before parenting the arms to the spine and the legs to the hips, if you know what I mean.

mcrae44 15-03-2008 03:14 AM

i made the skelton as one piece :/

mcrae44 15-03-2008 03:36 AM

hmm, im noticing that when im keyframing the hand (im just pressing s) that the attributes in channel box become green, and a blendparent attribute is added. could this be my problem?


All times are GMT. The time now is 06:22 AM.

Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018