My first Maya model (lowpoly samurai)
Hi,
I have wanted to do a game character for a while and have finally got off my butt and started. I would like some opinions about how I can improve, what I'm doing wrong that kind of thing. It is about 2300 polys at the moment. (Triangulated). But I know that are some places where there is alot of wasted geometry. Like the back of the boots which you can't see anyway. It is still in 9 parts as I have not stitched it together yet. http://www.btinternet.com/~n.gudgeon..._front_sml.jpg http://www.btinternet.com/~n.gudgeon...on_per_sml.jpg http://www.btinternet.com/~n.gudgeon...ck_per_sml.jpg |
2300 polys?! and thats LOW poly? LOL, Just messing w/ya man. But yea, 2300 polys is low yea, but I dont think that many is considered "low". I think it looks pretty good so far tho.
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Can you post a wireframe?
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As requested wireframe images.
http://www.btinternet.com/~n.gudgeon/sam_wire_per.gif http://www.btinternet.com/~n.gudgeon/sam_wire_front.gif |
the biggest thing that jumps at me is the hands seem awfully thin.
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Looking good. I concur with Mike. The hands do look a little thin. Nice start!
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can i see smoooth.
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