light render problem
when i render out a frame, there's some kind of interference in certain parts of the frame, where light hits it. it looks kind of like zebra lines in video - multiple paralell lines that appear on my polys at a certain angle. i've gone through my settings, but i don't know how to fix it. i'm assuming it's light related, possibly a depth map/raytracing problem.
anyone see this problem before? thanks for any help. |
increase the resolution of your depth map. You can also adjust the bias setting to remove the shadowing artifacts
:ninja; A |
awesome, thanks
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