Converting Max into Maya
Well I was wondering if there is a simplistic way to convert Max Files into a format maya can read without using plugins for maya since the learning edition does not allow plugins :(
Thanks |
See if this works.
Export from max as a obj file and import it in maya. The meshes may need reclaing inn maya and there may also be some minor issues u may need to fix. Best! |
I do not have Max though but i'll look into a stripped down version if there is one,
I just noticed turbo squid mostly has Max files and i'd like to play with some models. |
There's a piece of software called 3D explorer that does a good job of converting file formats. I dont think its in production anymore (encompassed within another product) but you can still find a trial version that gives you 30 days to play about with it. I found it useful as it can convert various formats including lightwave files to .3ds which I could then import into Maya (I needed lots of car models and most of the free ones out there were lightwave format).
I found that the best format conversion with that piece of software for models was to convert them and save them off as 3ds format before importing into maya. Simon |
Okay I'll look into it :D
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best format for transfer between max and maya is FBX , wich is a plugin, but integrated within maya, and max also of course. it´s not only for geometry like OBJ format but also exports keyframes, skinned characters, shader networks (not everything is supported) - in both directions.
good luck! |
Yay! I found a downlaod for a stand alone fbx converter :D I am on my linux rightnow so I can't download it but i'll see if t wokrs should be awsome/perfect
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Well ti worked great :D I thought maya learning edition has no plugin support so I downlaoded the standalone version converted the opened with maya BUT then the plugin was installed without me knowing and worked so I imported the FBX and it wokred great :)
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Polytrans is what you need export BDF file format from Max and import BDF into Maya. BDF is polytrans naitive file format
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Maya 2008 bonus tools has a plugin which will let you import .3ds files, doesn't work for .max though.
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