motion blur problem
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fg and motion blur probs
fg and motion blur probs (Original Message) hve probs with fg and mblur have in a scene a checker texture on asgle plane with motion off; a simple sphere with a filre txture mapped on it :motion off another sphere with a file txture mapped : motion on shutter 0.125 ; samples 0 2 add jitter 1.0 filter gauss! so, when i render ,the checker mooves on the p lane and the file txture on the motion off sphere,also isn,t anymore well placed fg rays 5000 what should i do txs in advance don,t think it comes from fg txs in advance |
maybe your texture placement is being keyed. or the UV's. Just a note also. 5000 if a lot of FG's just for test renders.
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all right ; i,ll check
by accident, may be i,ve keyed uv,s how could i know? |
bring up the UV editer on one of the view pannels and watch it as the animation plays. If something twitches kill it !! LOL , no if one or more of the UV points move. Delet the channel its keyed on. I think the dopsheet list all the channels keyed ?
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