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-   -   Taj Mahal (https://simplymaya.com/forum/showthread.php?t=18855)

antiant 31-10-2005 03:05 PM

Taj Maha
 
1 Attachment(s)
Hi everyone
Well im onto my next project. Six hours in. and sooo much to go.

Dam.. i missed the "L" of the title.. what a dope.

Alan 31-10-2005 04:03 PM

Quote:

Dam.. i missed the "L" of the title.. what a dope.
fixed ;)

blomkaal 31-10-2005 05:34 PM

Quote:

Originally posted by Pure_Morning
fixed ;)
So THAT's what mods are for... :)

Great choice of model, there's too little architecture here imo...

utpal 31-10-2005 07:17 PM

well, it could have been taj maha as well. it is commonly known in india as just taj. and maha means huge...
not very interesting, i know.. just making conversation.

well nick. this one would indeed be difficult project for you, if you intend to get all the details right. the carvings on the taj mahal are pretty intricate..

all the best...:beer:

antiant 31-10-2005 07:18 PM

:)
well its not real closeup, so im hopefull that i can getaway with mostly texturing and bumping.
But i guess time will tell.

antiant 31-10-2005 07:26 PM

1 Attachment(s)
Update

Alan 31-10-2005 08:19 PM

two words:

"camera mapping"

project a photograph onto the geometry. Doesn't even need to be high res geometry. We did an entirley CG piccadilly circus circa 1939 that way for a film recently.


:ninja:
A

utpal 31-10-2005 08:23 PM

really? but, would that let you rotate the camera around?
how does it work? this is a new subject for me....

antiant 31-10-2005 09:03 PM

ah yes i have thought of that.. but i kinda think its a bit cheating, I would like to try and create the textures myself.
Although, i might project a quick one on there, just to see what it looks like out of interest :)

BMS 31-10-2005 09:29 PM

Quote:

Originally posted by Pure_Morning
two words:
"camera mapping"

Never even knew you could do that Alan :confused: Interesting Idea, I will have to give it a go!

BTW: antiant, its looking good!

Cheers
Paul

antiant 31-10-2005 09:33 PM

Thanks BMS :)
Well, uptal, im only planing on doing a still, not any camera rotation. So its wont be a problem if i did the projection.

BMS 31-10-2005 09:55 PM

It should come out looking great!

I'm going to do a search for information on camera mapping and see what I can come up with.

Did you put a bet on the Cup?

Cheers
Paul

antiant 31-10-2005 09:58 PM

You just create a projection node, then you drop the node over your colour that is mapped to your object. when you drop over it, it will bring up a menu to ask what you want to plug into, and then you select colour.

Nope, didnt place a bet, gotta have money to do that.
Actually got a full time job today back in south australia, as computer/network tech.. so im pretty happy about that. Give me some doe while i work on my show real.

Alan 01-11-2005 09:30 AM

Lol it's not cheating.. best tool for the job and all that. It also means you dont have to UV map anything!! look at this:

http://www.alanwoods.co.uk/reel/piccadillyWire.avi

Look at how low res the geometry is... but look at the final result!!! The only thing that was textured in uv space was the eros statue in the middle of the road (and the cars and people are obvioulsy real! ;) )

Dont waste your time texuring this you'll never finish it

:ninja:
A

antiant 01-11-2005 09:33 AM

yea your right.
Im not creating the textures as such. I have found a picture that was simalar to mine, and im using the those textures, and mapping them to my surface.
It seem to be working well.
Although i really didnt have too much luck with the projection. I havent had enough experience with it. Would be good to find a decent tut on it.


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