Particle emitter problem - particles stay on surface
Hello, I'm just starting with particles and I have a problem (most likely very silly) with particle emitter. I want to add some floating dust or ash into my scene. I have some geometry and one animated camera. That's it. The problem is, when I create flat polygon to emit the particles from its surface (using Particles > Emit form object), the particles appear and stay on the surface and shake a bit when I play the animation, instead of being emitted. It's a clean scene, without any caches, history, with default particle settings, etc.
If I create the polygon with emitter in a separate scene (and it works the way it should) and then I import it into the main scene, the situation repeats - instead of flowing, particles now stay on the surface. Any advice would be greatly appreciated. |
try to set playback speed to "play every frame".
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It's set like this and everything's plays properly except the particles.
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are you playing the simulation from frame 1? if it is not baked, it works only when playing from the very start.
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Yes, each time I play from frame 1. It looks like here:
http://i1359.photobucket.com/albums/...ps5acd297b.jpg animation camera moves, slider moves, everything else works but particles only accumulate on the emitter. Its weird. |
maybe you set the emitter settings wrong. something like particles speed, or vector.
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Could you post a picture of your emitter setting...............dave
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have you changed particles settings?
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