Hardware High Quality Lighting. Problem.
Problem with Hardware High Quality Lighting.
I am having problems with either rendering in Hardware mode with High Quality Lighting turned on. If I use Hardware Buffer Render then it renders fine but cannot save the image... Do you have any tips for me? Is the hardware good enough or should I have bought a FireGL Card? Hardware Specs AMD 4800+ X2 Dual Core 2Gb Dual DDR400 Sapphire Crossfire Express 3200 Mainboard 2x250Gb Seagate HDD SATA - RAID 0 -CROSSFIRE- 1x ATI X1900 XT 512Mb GDDR3 1x ATI X1900 XTX 512Mb GDDR3 500w PSU With my currenct config I can render 2,500,000 Polygons in 4 sec with 30+ Samples... |
i would guess this is maya 8?? because i am having exactly the same problem and i am using nvidia Quadro4 750 XGL and that definately has open GL on it, in it, whatever it is?
I hope you can solve it because I'm having to use maya 7 and 8, maya 7 for hardware rendering of anything because 8 will not do particles or high quality view port render? I kind of like 7, maybe i haven't used or read the advantages of 8 yet. not being a real wiz on maya i find it hard to see much differance except fot the logo when it boots up. :) |
You souldn't have problems as you have the recomended HW.
When I decided to get the Crossfire, I read that it works with all applications etc... I am really sorry I never went for the ATI FIREGL though... I found a way for me to render in hardware without getting any artifacting. I use the hardware buffer render, but unfortunatly it does not support saving etc... :headbang: If they release Maya PLE 8 then I will have a look to see if it works with my card there first before I make any decisions... |
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