Mouse Buttons
I will be getting a new mouse here very soon. The mouse I am getting has 8 buttons. Now, i know that Windows asigns actions to the buttons automaticaly.
So, lets say, the thumb button. What I want, is that the thumb button switches from one window to another, (Windows standard) but when in Maya, it serves as the 'Alt' button. How may i set this up, inside maya, i possible. Thanks in advance for any help and research. BTW: The mouse is the new wireless Logitech MX700. The model found here but wireless. |
I have the dual optical from Logitech (4 buttons seems more than enough to me)
Maya doesn't recognize the thumb button. Maybe there is a way that I haven't found out though. |
yeah, Ultragames, I want to get the same mouse very soon.... tell me how it handles maya and overall
-Emo |
Emo: Went into Office Depot, and help the mouse for a min. The ergonomics are incredible!! As a right hander, it is the perfect mouse ergonomicaly. That, plus is its new large image sensor, and faster information transfer for gamers, i can't wait!!
Anyone know how we can get Maya to recognize extra buttons? |
yeah I've held the mouse before at office depot and it feels great!!!
about maya, well I dont know if that's gonna be possible...never know though -Emo |
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ROFL:D |
lol o shut up.... i knew it was gonna get quoted the wrong way :D
-Emo |
lol. Sorry. I had to do that. I wouldn't expect any less if I posted that. :D :D ;)
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Enter key. . . why? ;)
Yeah. I know how to set up the buttons to do things. But I want them to be one thing when just in windows, and another thing when in maya. Windows: Copy Maya: Alt Windows: Scroll Down Maya: Repeat Last Function (g) understand? |
Kbrown, I installed those drivers a few windowinstalls ago. Then I was still using 3ds max and it didn't work the way I wanted.
Maybe I'll give it a try later for Maya. |
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ooh i want that mouse here i am like a sucker using both hands on the keyboard :(
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haha.
Hey, there is a program out there called POV Ray (i think) that uses only its own coding language to model. The only visuals you have, are the final render. :eek: :rolleyes: :confused: |
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