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vladimirjp 28-06-2003 03:47 AM

procedural texturing
 
procedural texturing..... how to do it, how does it work... any tutorials?? please :banghead: :confused: :mad: :(
thanx all

BabyDuck 28-06-2003 08:13 AM

Re: procedural texturing
 
Quote:

Originally posted by vladimirjp
procedural texturing..... how to do it, how does it work... any tutorials?? please :banghead: :confused: :mad: :(
thanx all

procedurals are not any harder to use than "normal" (non-procedure) render nodes. basically what you do is create a procedural render node, tweak the attributes to your need, connect it to the correct place in your shading network.

lets say you want to connect a marble texture to the color of a lambert material. you would create the marble render node (in 3d textures) and connect it by draggingh with the default (ctrl-mmb) from marble to lambert. now you have successfully created a material that has procedural components.

here is a list of some procedural render nodes:
2d:
  • Fractal
  • Mountain
  • Noise
3d: basically every 3d texture is procedural
  • Brownian
  • Leather
  • Marble
  • Solid Fractal
  • ...


p.s.: the manual is helpful in learning how to do stuff - look in rendering of "using maya" ;)


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