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Legolas_hv 05-09-2005 12:41 PM

the jedi starfighter
 
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new project: build the jedi starfighter delta 7 aethersprite

this is my favourite ship in all star wars model so I'll try to do it the best I can, lot of detail.

begining: september 5th

first part: collect a lot of pictures ...
I couldn't find as much as i hoped but I think its enought, so it seems I'll have to imagine some parts.

I'm constructing some curves to help myself in modeling and to define its shape

I would paste a screenshot but i dont know why i cant, i have some problems with the pc and i just cant.

:confused:

if i can solve it ill post the images
here, one of the blueprints I'm using

Legolas_hv 05-09-2005 12:48 PM

if somebody knows how the hell to render curves using maya software,hardware or mental ray, please tell me.:headbang:

MainlineX 05-09-2005 05:16 PM

Hey there :)

Looks like a cool spaceship to model. Looking forward to seeing it's progress.....

As for rendering curves, you can't render curves. :( Best way to do it is a screen capture until you have some surfaces. If you still can't come right with a screen capture do a google search for some screen capturing programs. :)

Mills :)

Legolas_hv 06-09-2005 04:51 PM

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ok, i dont know what happened but it works now:

Legolas_hv 06-09-2005 05:23 PM

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modeling!(my favourite part)

Legolas_hv 06-09-2005 05:39 PM

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side view:

Legolas_hv 06-09-2005 07:50 PM

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added more detail to the cockpit door and a top view render

blomkaal 06-09-2005 08:08 PM

That looks really good! All NURBS?

Legolas_hv 06-09-2005 08:21 PM

no, almost nothing is nurbs, just the engines, r4's head and the cockpit, I mean the windshield

blomkaal 06-09-2005 08:25 PM

What are all those curves for then?! :confused:

Legolas_hv 06-09-2005 08:37 PM

they are useful as a guide so u dont have to be switching between the diferent ortographic views

I use them too because if the reference photos arent completely right placed, or well drawed i can do that to define the shape, so

i dont have to think too much when im modeling, and i just use the single reference of the curves (u can see them direcly in the 3d space and dont have to model in ortographic view)

if i have i doubt just follow the shape of the curves i have modelled before, they are the judge

because if i have doubts modeling them my mind gets scratched, and i hate that;)

Legolas_hv 07-09-2005 05:30 PM

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new update

t1ck135 07-09-2005 07:14 PM

most impressive (queue darth vader breathing here)....

that is extremely good and fast! :)

THX1138 08-09-2005 10:02 AM

How the @#$%& did I miss this page? Anyway, Awsome model man, awsome! I wish you could write a TUT on modeling using curves as a guide.

Legolas_hv 08-09-2005 10:05 AM

thanks man but THEY ARENT CURVES
and btw if i can think a good character to make for this month challenge i think this project will be frozen for some time


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