Merging Nurbs/Converting a circle into a plane?
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Hi, take a look at the screenshot below. I'm trying to merge all of the verticies into one to close the tube, but I have no idea how?
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There isn't really a way to do that with nurbs. Your best bet is to take a ring of CVs at the end and scale them down until it *looks* like it's closed. You'll need to insert isoparms to get the hardness of the edge that you want.
Or, convert to polygons and merge it. |
better still create 2 more isoparms near the edge then go to hull select the very last one then sacle down till all 3 boxes meet. :D
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hmm, what's the advantage of nurbs? They seem inferior to polygons and subdivs...
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I would agree.
See my signature quote for more details. ;) |
haha! excellent!
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Ok I now have a new question...I've switched to sibdiv and had better results, but now I'm trying to add a round ball to the exsting subdiv model. How would I go about doing this?
screenshot: |
im not really been funny but if you downloaded the Free tutorials off the site they would help you a lot.
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I hadn't ventured beyond the forums...I didn't know there was such a treasure trove here! Thanks.
You wouldn't be able to point me towards a subdiv-related tut would you? |
I would personally suggest tackling polygons first in your learning process and then moving on to SubDs. I think that'd make the transition easier.
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I think i'm pretty comfortable with polygons.
When attempting to add the head to the body in the image above, I did try giving the subdiv a polygon proxy and then extruding the top faces, in the hopes of then being able to form the polygons into a sphere, however it extruded four lumps instead of one block. Is there a way in subdiv mode that I can tell it to extrude all edges equally? see screenshot below to see what I'm talking about: |
ah ha! never mind, i've done it.
I deleted the inner edges first, and that did the trick. Thanks for your help guys. |
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