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-   -   Merging Nurbs/Converting a circle into a plane? (https://simplymaya.com/forum/showthread.php?t=19360)

jpardoe 05-12-2005 06:25 PM

Merging Nurbs/Converting a circle into a plane?
 
1 Attachment(s)
Hi, take a look at the screenshot below. I'm trying to merge all of the verticies into one to close the tube, but I have no idea how?

mtmckinley 05-12-2005 06:42 PM

There isn't really a way to do that with nurbs. Your best bet is to take a ring of CVs at the end and scale them down until it *looks* like it's closed. You'll need to insert isoparms to get the hardness of the edge that you want.

Or, convert to polygons and merge it.

magicsy 05-12-2005 06:52 PM

better still create 2 more isoparms near the edge then go to hull select the very last one then sacle down till all 3 boxes meet. :D

jpardoe 05-12-2005 06:59 PM

hmm, what's the advantage of nurbs? They seem inferior to polygons and subdivs...

mtmckinley 05-12-2005 08:15 PM

I would agree.

See my signature quote for more details. ;)

jpardoe 05-12-2005 08:24 PM

haha! excellent!

jpardoe 05-12-2005 08:32 PM

1 Attachment(s)
Ok I now have a new question...I've switched to sibdiv and had better results, but now I'm trying to add a round ball to the exsting subdiv model. How would I go about doing this?

screenshot:

magicsy 05-12-2005 08:38 PM

im not really been funny but if you downloaded the Free tutorials off the site they would help you a lot.

jpardoe 05-12-2005 09:09 PM

I hadn't ventured beyond the forums...I didn't know there was such a treasure trove here! Thanks.

You wouldn't be able to point me towards a subdiv-related tut would you?

mtmckinley 05-12-2005 09:10 PM

I would personally suggest tackling polygons first in your learning process and then moving on to SubDs. I think that'd make the transition easier.

jpardoe 05-12-2005 09:17 PM

1 Attachment(s)
I think i'm pretty comfortable with polygons.

When attempting to add the head to the body in the image above, I did try giving the subdiv a polygon proxy and then extruding the top faces, in the hopes of then being able to form the polygons into a sphere, however it extruded four lumps instead of one block. Is there a way in subdiv mode that I can tell it to extrude all edges equally? see screenshot below to see what I'm talking about:

jpardoe 05-12-2005 09:23 PM

ah ha! never mind, i've done it.

I deleted the inner edges first, and that did the trick.

Thanks for your help guys.


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