Transfer uvs on skinned object
Hi folks so how do you transfer uvs from one object to another (same poly count) but it is skinned to a character.
I can transfer UV's ok but I don't want to delete the history as I will loose the skinning on the object. I know I can export skin weights but it never comes back in the same and I want to avoid more work. Cheers |
you can delete non-deformer history
that will delete history except for skin weights etc |
All times are GMT. The time now is 04:32 AM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018