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-   -   Creating Custom Shaders (https://simplymaya.com/forum/showthread.php?t=29824)

AnthonyCg 09-05-2008 03:09 AM

Creating Custom Shaders
 
How are shaders created? Are they done in photoshop or some other type of program?

alexanderH 09-05-2008 06:24 AM

What exactly do you mean by created?

A shader in maya is created procedurally by maya. Shaders are all the default nodes in maya. A Texture would be the image mapped to a shader.

You can use any image creator to create your own texture files, but you have to put them on a shader to get it onto your object.
I hope that makes sense.

09-05-2008 06:27 AM

what he said;)

alexanderH 09-05-2008 06:29 AM

Quote:

Originally posted by acid44
what he said;)
You are far too flattering Acid.

09-05-2008 06:51 AM

:Di was gonna say basically the same thing but you got to it first

AnthonyCg 09-05-2008 07:47 AM

I meant creating my own shaders for objects. Like if I wanted a weird metal shader, could I create it in photoshop and then make a custom shelf in hypershade for it?

09-05-2008 08:09 AM

yep

http://www.3dtotal.com/

look at some of the free tuts on there and oother sites (i cant think of any others right now) if you need help to figure out how:beer:

ragecgi 09-05-2008 08:13 AM

1 Attachment(s)
Hello there Anthony:

A shading network is a collection of connected rendering nodes that defines how colors and textures contribute (usually with lights) to the final look of surfaces (materials).
A shading network typically consists of any number of connected rendering nodes plugged into a shading group node. (For more information about render nodes, see "Render nodes" in the help.)

A good portion of your time building shading networks is spent connecting node attributes to each other and adjusting node attributes to describe what a surface should look like and how it should be positioned.

To build shading networks, see "Overview of building shading networks" in the help.

Below is an attached picture from the help to better explain:)

Also, for more information on what a shader is, and how you make and apply them to your geometry, see the following chapter in the help:

Using Maya
-Rendering and Rendering Setup
--Shading
---About shading and texturing surfaces

The gold icons signify detailed help.
The Blue icons signify tutorial-style instruction:)

Good luck, and welcome to the community!

AnthonyCg 10-05-2008 03:46 PM

Cheers guys:beer:
This is just what I was looking for.


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