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-   -   Medieval Ages- NoTalent (https://simplymaya.com/forum/showthread.php?t=3268)

NoTalent 16-01-2003 08:38 PM

Medieval Ages- NoTalent
 
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Tryin' to model this 'Gryphon'.

NoTalent 16-01-2003 08:43 PM

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Still in progress this gryphon. Started with it 7 days ago, and post the following pics.

Chris.

NoTalent 16-01-2003 08:46 PM

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The claws.

NoTalent 16-01-2003 08:47 PM

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The Head

NoTalent 16-01-2003 08:51 PM

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So, I got this far, need to ad more detail (neck is to square, more muscle detail, etc). Now working on the wings.

Chris

ereitz 16-01-2003 09:49 PM

very nice... looks kind of cute at the moment... what's the scale compared to a person? will there be anything for scale in the scene or are you just focussing on the model? looking forward to the development. :)

-<{ JB }>- 17-01-2003 06:35 AM

nice idea! Looks good so far

NoTalent 20-01-2003 08:29 AM

1 Attachment(s)
Added wings, and some more muscle detail. I think he's almost ready for joining and texturing.

abra 20-01-2003 08:37 AM

great! can't wait to see it full-texured!

Garry1953 20-01-2003 10:16 AM

Medieval mythology, comming to life before our very eyes.

Nice concept, looking forward to your updates.

el_newty 20-01-2003 01:22 PM

Hi, it's a good work, I like the ideea :)

It's made by polis?

Aphex 20-01-2003 08:14 PM

wow thats pretty amazing!

How are you modelling it though(excuse me i'm a beginner :banana: ) i can see all the lines and curves, is that nurbs? if so is it lofting or birails??

I'd like to have a go at something as ambitious as that but i'm not sure how to tackle it nurbs or polys or what not?

undseth 20-01-2003 10:38 PM

Aphex:
I guess it is modeled with "subdivisions". I have always been intimidated by this method, but seeing this project makes me feel a bit better:)

Edit:
Am I wrong? This is sub-d isn't it?

NoTalent 20-01-2003 11:36 PM

Yep, made with poly's. I follow the method that is used in de 'Maya Fundamentals' book. You only have to model one half, and can add asymetri in a later stage. I find it a nice way of working.

Chris.

Aphex 21-01-2003 01:44 AM

it did look a little like a sub-d matrix, i'm amazed that its a poly :eek:


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