Weird Poly-Proxy
i made face in Nurbs, then change to poly to attach, then changed to Sub-d using poly-proxy to sculpt.
i refined nostrils and lips, then gave detail. now.. when i try going to poly-proxy mode.. it messes up that upper lip! everything else is ok though.. i deleted all history, but i can't get it to be normal again for me to use poly-proxy mode again. When i change to polygon.. it looks alright though... would any one teach me how to fix this? or at least teach me what is causing this? Thank you. http://img123.exs.cx/img123/92/untitled13zc.jpg http://img123.exs.cx/img123/5544/untitled27hj.jpg |
omg... i found a way to fix this... after all the messing around in Maya... i gave up.. turned off the comp...
came back and reloaded file.. it works normal.. so.. yeah.. i dont know what was wrong, but i guess it wasn't my fault, but my STUPID computers fault. |
woah... that's was shock. I had to scroll to see the problem and I was expecting faces out of whack or some other minor looking fault. imagine my surprise as I scrolled down to a pinnochio lipped image.
Anyway, glad it straighten out for you. |
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