Zbrush displacment exporter problem
Ok i have my model Zbrushed and i want to export a displacement map to import it Into Maya
here is the problem i face I set my Displacement options to 1.D32 2.channels : 3 3.Bits 16bits 4.Vertical Flips : yes 5.scale : off 6.Smooth: no 7.Seamless : no 8,9,10: Ch1,2,3 : full range 11:Ch1 res,2,3 : full Then i increase the DbsubPix to 4 ( It's write that this is Map Quality , higher more details ) and when i get the map i get this : http://simplymaya.hit.bg/1.JPG This is level 4 of DbsubPix On level 0 is this : http://simplymaya.hit.bg/2.JPG It's detail when i render with Maya on level 0 , but on level 4 it's nothing ??? whan i'm doing wrong ? ( the details on level 0 are not so good ...)I need more quality ... Any ideas ? |
set your scale to auto +adf
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and the effect :alien: ???
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THIS IS ON " DPSUBPIX : 0 "
cAN I GET IT MORE DETAILED ... ? |
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And the Zbrush original
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