Alhambra
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this is a temple like scene I'm working on. The modelling is close to finished, but I will have some problem with water fountain. I would like to make a water as realistic as possible. I don't have picture to describe you exactly what kind of water I would like to get, but you all know how does true water (from fountain) looks like. I could perhabs use particles to simulate water coming out from pipe, but how to do the water that just lies around? The effect I would like to get is similar to "shader 5" on this site:
link And this will be a short movies, so it will be verry important how will water looks like. I'll make you a picture showing where will be water, so you'll maybe understand better my prob. so, any tips on this one? |
ups, I forgot about the file size. I'll repair that in a couple of minutes.
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Re: Alhambra
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-Emo |
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pic 2:
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@emo:
It's not problem that would have fluids, it's problem that haven't worked with them yet. So I don't really have an idea how to make it with fluids. The blue color represents where water should be. If I make the part of the water that is coming from the fountain (one from pipe and some from lions) with particles, I have kinda idea how to get the "shape" of the particles, but how to make a shader for theme, asuming I will use clouds or bloby type? So, if you have a time, could you please explain more how make it with fluids? Tnx for helping!:) and pic 3: |
Veru Nice Scene !!:)
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Tnx man!
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How about some stone benches?
For the fluids, the easist would be to use blobbys shoot out the fountain then let gravity do the rest. Emitter with a small spread . To save some crunching you could do a softbody in the chanels witha water texture and put a tubulence dynamic on it. |
have you tried looking on highend3d - maya - shaders - I am sure there will be a water type shader there
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tnx, I'll see what can I do with fluids. First question is, how do you work with it? I mean, if I would like to make a water is certain shape, how do I apply fluids to this shape? And do you then apply just an ordinarry shader to this fluids? Excuse me, I'm justa noob when it comes to fluids, and I think I should really try to learn it.
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Looking great!!! Keep it up!
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Shape?
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never minds, I kinda hardly explain what I want. I'll be experimenting, and post some progress pictures, and then if needed people might help me.
Tnx for comments! |
If you want a solid flow, you can creat a softbody with a directional turbulance and then animate the texture.
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some wip pics. Not really finished with water, but I close to it now. It won't be tht much realistic, but I'm a noob when it comes to particles, so I guess I'm almost setisfied with water. NOw comes the hardest part:texturing.
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