Textures render different from shaded mode show
Hi! Trying to map a woodtexture onto a bunch of surfaces in maya - nurbsmodel from rhino. When first applying the material to the surfaces, half the surfaces had the wood running in the right direction - half had it 90 degrees wrong.
Rotated the uvs in the uvtexture editor and it looks just right in the shaded view of the viewport. But when i render the scene (with either maya render or mental ray) it looks just as wrong as when i first applied the material. Anyone out there with ideas on how to solve this? |
there was a lot of that when i was recreating my house's interior in maya... i created most of it with nurbs and found that the viewport shaded view was different than the rendered view... i basically just ignored what the shaded view was telling me and went what i got from the render. any hardware view can differ from an actual render view, so a test render helps. trust what the render shows you as opposed to the viewport. it may be a simple graphics driver issue, but if you can still correct the error and have it render correctly, who cares what the viewport tells you?
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Hi man, and thanks!
Of course your right. My real problem is that I cant figure out how to change the uvs to be right for the rendering. When I change it in the uv editor, the shaded view change, but not the render. Do you know how I can rotate my wood texture on individual surfaces and get the changes when rendering? Thanks again! |
use the rotate uv attribute in the texture where you applied your wood image file (in the 2d texture placement node)
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K man, thanks again!
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sure hope it helped!
(if not i guess i'm a hack :P) |
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