Rigid Skin: getting more than 1 joint influence?
hi
I've got a polygon model I've rigid skinned. Now i need to add more than 1 joint influence to a couple of the vertices. Anyon know how to do this? Seems like if you start off with rigid skinning, it doesn't allow you to put the points in more than 1 joint membership? I really don't wanna go back and skin it again using smooth skin... please help! thanks Lori |
ok after much experimentation, i realise that you can't have more than 1 bone influence on a rigid skin vertex.
however you can increase or decrease the influence of that 1 bone on the vertex via painting weights (nearer or further from the bone). hope that helps someone... thanks for reading :) Lori |
exporting rigid skin membership to a file?
I would like to know if is possible to import/export the membership and it's weights to a file.
PLEASE REPLY |
Hi Lori,
You probably found a solution already by now but thought I would give you my thoughts incase you havent solved this issue. The way you would get a smooth skin effect with rigid binding is to use something called "indirect binding" where instead of using the joints to drive the skin you use the joints to drive a lattice for example where you need better control....that way you can have smooth skin effect on parts that need it while using a rigid bind. |
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