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-   -   Futu Marine (https://simplymaya.com/forum/showthread.php?t=27426)

AikoWorld 08-09-2007 01:05 PM

Futu Marine
 
1 Attachment(s)
Hey guy's i'm starting to create a futuristic marine.
Polycount limit 4-6k

Next up texturing the head, and then onwards to the body.

I do have a question, i have never created a model that is needed for games, and i tried applying soft/harden edges. But it's not what i'm getting.

Example i wanted to create a hard edge between the screen of the helmet and the helmet itself. How do you do that?

Or do you just soften everything?

Thx!

AikoWorld 08-09-2007 06:09 PM

1 Attachment(s)
FrontView texture. Comments are welcome!

AikoWorld 08-09-2007 06:11 PM

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Side View, Comments are Welcome!

AikoWorld 08-09-2007 09:32 PM

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I found a way to better use the hard/soft edges, here is the basic body, still working on the gadgets on the body.

Current poly count 4800

AikoWorld 09-09-2007 10:33 AM

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Wireframe, Crit's would be great guys thx!

AikoWorld 09-09-2007 10:34 AM

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Rendered, now of texturing, crit's are welcome!

deadjackal 09-09-2007 03:26 PM

first reply from me.
nice model and your texturing technic is amazing.
waiting for texturin body.
keep it up!

AikoWorld 09-09-2007 10:27 PM

1 Attachment(s)
Thx very much deadjackel.

Today's update. Still working on the texture, legs needs texturing, and everything that's still on wireframe.

Crit's are welcome!

AikoWorld 10-09-2007 12:47 AM

1 Attachment(s)
update on texture, final, Comments are highly welcome!

Will do a final tweak if i spot something or ofcourse you guys.

AikoWorld 10-09-2007 12:49 AM

1 Attachment(s)
Polycount limit 4-6k
Polycount aquired 5736

10-09-2007 12:50 AM

Looks good, I just have one question. What is a “Futu Marine”?
:beer:

AikoWorld 10-09-2007 12:51 AM

:) hey cheers man, futu marine is short for futuristic marine.

:D

MattTheMan 10-09-2007 01:29 AM

The model looks really cool... but I don't like the lack of contrast on the texture.

gster123 10-09-2007 09:37 AM

Fast progress!

The helmet dosent really do it for me, but thats just personal opinion.

If you wanted to you could reduce the number of polys on the chest areas as it looks a bit dense to me for not much reason.

AikoWorld 10-09-2007 11:23 AM

Hey thanks all for the comments.

I will have to work on the contrast of the texture!

And yes i think i could delete a couple edges near the chest, but there are in a helix form towards the arms.

I'll see what i can do, thanks again for the comments!


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