Moving UV Shell Problem and performance
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Hi All
I am just working on UVing the Dinosaur from Daves Tutorial and have come across an interesting problem. I have UV'd the character and have everything on one patch. Now I have to move the pieces to there respective patches in preperation for Mari. Right clicking in the UV Editor Window and selecting shell then selecting a shell to move, then moving it causes other parts of of other things to move also. (see the image after a shell move) I can however select a single UV point, hold CTRL and right click and select shell and then move it without any issues, although i still have the performance issue. Hope someone can assist Cheers Myth |
Looks like you are working on a smooth mesh preview press 1 to unsmooth then move the Uv's you should fine your performance issues clear right up.
Dave :) |
hmmm - i would have never thought of that to be honest :) I wouldn't have thought that would have made a difference to the UVs lol I will try that when i get home.
Many thanks Dave. |
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