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-   -   making a good chrome texture and hard plastic (https://simplymaya.com/forum/showthread.php?t=31268)

banksta 31-10-2008 08:15 PM

making a good chrome texture and hard plastic
 
I am looking to make a good chrome texture that I can render out in mental ray that looks realistic. I think I saw one on a tutorial I did a few years back but I can't find it. I also and looking to make hard black plastic.

honestdom 31-10-2008 08:32 PM

have you tried searching the forum?


....http://forum.simplymaya.com/showthre...chrome+texture

anasasis 01-11-2008 11:22 AM

keep with your blinn and use a ramp shader for your colour set it to
grey to black to white and set the light angle to facing
turn reflectivity to 100 render out with fg and hdri for environmental relfections

erikbradley 27-07-2016 11:05 PM

Quote:

Originally Posted by anasasis (Post 280099)
keep with your blinn and use a ramp shader for your colour set it to
grey to black to white and set the light angle to facing
turn reflectivity to 100 render out with fg and hdri for environmental relfections

Hey, I am trying to work on a chrome material. I am also new to maya. What does "FG" and "HDRI" mean? Any other tips for making chrome?

clocker1 28-07-2016 05:14 PM

FG = final gather HDRI = high dynamic range image. Chrome is the color of what it reflects. So you have to set up some sort of reflected environment.


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