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-   -   Jan/Feb - Norm - falott (https://simplymaya.com/forum/showthread.php?t=19675)

Falott 03-01-2006 03:15 PM

Jan/Feb - Norm - falott
 
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I think about making an elephant´s head - if time allows me to. nothing superduper hardly ever seen unique animal but it has no fur - that´s important! and it would be exciting trying to achieve the look of crumpled skin.

Falott 08-01-2006 07:13 PM

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I start with a box per usual.

MattTheMan 08-01-2006 07:30 PM

ummm... why dont you work some more, and then we'll critique some more.

Falott 08-01-2006 07:38 PM

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and here comes the basic shape. blocked out with the MJpoly tools. using the spinEdges tool now I´ll rebuild the mesh to have the edges flow along the basic muscle and bone groups.

blomkaal 08-01-2006 07:56 PM

Quote:

Originally posted by MattTheMan
ummm... why dont you work some more, and then we'll critique some more.
I didn't see him asking for critique :)

This should turn out interesting, I look forward to seeing how the skin will turn out...

Falott 08-01-2006 08:08 PM

crits are allways good. but keep in mind guys: with your crits I could win this challange ;) so place your crits prudent!

MattTheMan 08-01-2006 08:21 PM

Aight: no crits so far: clean mesh, fast too, etc. No bad things to say so far|.

Falott 08-01-2006 10:08 PM

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first smooth + horn

MattTheMan 08-01-2006 10:16 PM

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This is what, after looking at your ref in the first 2 pics, seems to need to be changed. this is the c+c

Falott 08-01-2006 10:35 PM

thx for taking time to review my wip. I appreciate! this model will be changed a lot during the process of tweaking. because I have 2 completly different pics for side_ref and front_ref I just used those pics in the beginning for blocking out the basic form of the head. from then on I toggled them off and just went on tweaking intuitively.

Falott 08-01-2006 11:41 PM

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tweaking subDs..

Pyrus 08-01-2006 11:49 PM

Hey very nice underneath skull feeling so far Matt ;)

I just got 2 little things (aprat from edge flows), nothing deep but important for the start i would say.

- I'm wondering if scaling the whole head a bit more wide, like 10-20%, would not get it closer to mds.
I think you loose a small part of volume originally set in LP, when smoothing or else. Maybe i'm wrong with the angle of view, but that's a feeling ;)

- About the "teeth", i would rotate them so they point a bit more upwards like first mds or outwards, like second. As the length also, i guess you already set them as model while writing this. :blush:

Great start. :)

Falott 09-01-2006 12:07 AM

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you´re right 100% with scaling the width. that´s what I´m struggling with. also the eyepart which either matches the side or the front reference both - in hight and in width. but thx for pointing on the scaling thing. upper head needs more hydrocephalus style like this. but keep in mind that if the ears once added - creates a lot of extra volume.

Pyrus 09-01-2006 12:28 AM

Agree with ears volume indeed ;)

Lets say the details tweakings are pretty nice (trump tube clearly).

ZB soon ? :p

Falott 09-01-2006 12:35 AM

no zB. we will see what bumpmaps can do with this old fella. but I´d like to create as much detail as possible with the geometry before.


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