How would you approach creating blendshapes for eyelids?
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I have these eyelids for my character tat, are, unfortunately attached to the skin as apposed to being seperate geometry. Which means i can't just 'rotate them'.
For realism i have to create blendshapes. How should i go about doing this,.....using joints, pulling verts, soft mod? Any ideas. I love simplymaya! |
This might help,
http://www.cgonlinetutorials.com/tut...pressions.html Also why does your topology change form one side to the other round the shoulder region is it on purpose? |
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thats a nice tutorial thanx gster1 By the way the shoulders are the same, camera just gave a decieving image thats all. You had me worried for a second. lol
Thanx again dude ;) |
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