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-   -   How would you approach creating blendshapes for eyelids? (https://simplymaya.com/forum/showthread.php?t=28813)

mr pix. 27-01-2008 01:01 PM

How would you approach creating blendshapes for eyelids?
 
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I have these eyelids for my character tat, are, unfortunately attached to the skin as apposed to being seperate geometry. Which means i can't just 'rotate them'.

For realism i have to create blendshapes.

How should i go about doing this,.....using joints, pulling verts, soft mod?


Any ideas.

I love simplymaya!

gster123 27-01-2008 01:20 PM

This might help,


http://www.cgonlinetutorials.com/tut...pressions.html


Also why does your topology change form one side to the other round the shoulder region is it on purpose?

mr pix. 27-01-2008 01:37 PM

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thats a nice tutorial thanx gster1 By the way the shoulders are the same, camera just gave a decieving image thats all. You had me worried for a second. lol

Thanx again dude

;)


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