Space Soldier
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Well, my very first W.I.P post here on Simplymaya!
This has mostly been from my head, with a bit of inspiration from the Starcraft marine and Warhammer 40k Space Marine art stuff. |
looks like a nice start!:beer:
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The arms look a bit on the skinny/short side, but other than that; good model.
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1 Attachment(s)
Update! About an hours worth of work. I gave him hands and re-did the shoes.
Now that I have added on these things, I am at a little bit of a stand still on how to add more detail. I want to get his body smoother looking, more flowing, but I want to keep the sharp details in some areas which would be screwed up if I were to smooth the model or convert it to Sub-D's. Tips are welcome :) (As you may also notice, my photoshop skills are improving! :D) |
Welcome to SimplyMaya!!!
Thats looking good. |
You can keep a lot of detail when you smooth a polygon object by using the Split Polygon or Insert Edge Loop tool.
Say if you had a cube, and wanted the top side to stay flat, you could add a edge loop right under the top edge. This extra edge would keep the top from smoothing out too much. ..I hope that made sense. |
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