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-   -   Game Challenge - R@nSiD - FINISHED (https://simplymaya.com/forum/showthread.php?t=23692)

publicFunction 30-10-2006 02:15 PM

Game Challenge - R@nSiD
 
OK,

Been away for a long time from the challenges, but well. Here Goes.

publicFunction 01-11-2006 08:36 AM

I have my choice, it will be a car based off of a Hot Wheels toy my son was given in a happy meal.

I have done about 1 hours work on it...

It is quite a futuristic car, with a single mounted turreted gun between the spoiler and a minimi mounted front most...

Mike did ask for waepons...

I am on my lappy atm, so I will post a screeny of my work soon...

publicFunction 01-11-2006 09:00 AM

1 Attachment(s)
Heres the first shot...

Shaded Wireframe

NeoStrider 01-11-2006 10:25 AM

definitely got potential... looking good!

publicFunction 01-11-2006 03:22 PM

1 Attachment(s)
Here is some more work on it. Nearly finished blocking out the basic shape...

publicFunction 01-11-2006 06:06 PM

Last update for today... Its 2am in the UK I need to sleep... nearly completed blocking in the shape, just got to create the alloys and convert to Sub-D for details etc... Normal Maps here I come...

Crits welcomed...

Ooopps forgot the image... Its below

publicFunction 01-11-2006 06:07 PM

1 Attachment(s)
...

Eelco 01-11-2006 11:54 PM

Quote:

Originally posted by R@nSiD
just got to create the alloys and convert to Sub-D for details etc... Normal Maps here I come...
Because this is a polygon only challenge, I asume u convert back and forth between geometry types (Poly>Sub-D>Poly) for a particular reason. I'm not much of a modeler, so can u give me a tip as to why?
Isn't it when u convert back to Poly u'd end up with yet another clunky model what used to be a smooth Sub-D?

Your model looks cool. But than, inspired by Hot Wheels ... u can't go wrong :)

How many tris does it have so far?

publicFunction 02-11-2006 12:32 AM

I will use Sub-D to generate a Normal map and this will be applied to the model when its converted back to polygons and will show at render along with the bump map etc... The SubD use should allow me to add that little bit of detail and will allow me to create a far smoother model and then convert this back to poly's, hopefully keeping its smoothness and majority of detail. Cars are smooth non-organic items, but also have hard edges within their design typical

Out of the 30,000 poly limit (tris) I have used just under 4440 so far, so I have loads to go :). Poly to Sub-D and back again will use a lot of that up...

This is a great project idea from Mike, but he does work in games so what do you expect.

Eelco 02-11-2006 01:03 AM

I got a bit more than I can chew on about the normal maps hehehe ... but I got an idea what they do. It will all make more sence after I read up on it some more. :)
Thanks for the tips.

publicFunction 02-11-2006 01:33 AM

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Shot from the back...

publicFunction 02-11-2006 04:26 AM

1 Attachment(s)
I feel I am done blocking out... Alloys done and I am ready to start adding the details to apply to the low poly model...

Currently sitting at just ovewr 17500 polys. so well on my way to the 30,000 mark :attn:

Heres the latest render...

AlphaFlyte 03-11-2006 07:28 AM

Sweet =)

arran 03-11-2006 09:29 AM

ha ha - I was just thinking the same thing. cool design! :beer:

R@nSiD - what's that jagged outline running around the car and background? just curious.

publicFunction 03-11-2006 09:33 AM

Thx for the comments guys... Much appreciated ;)

The jagged line is something that the maya software renderer did, I think I must have messed with a setting somewhere. Reset it and it went away. Honestly I have no idea what it was :confused:

Sorted it now tho and thx agian for the pos crits...


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