Realtime Raytracing
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ho ho. that looks nice. :)
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Indeed!
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i want a renderer that is that fast! :p
When you look back at nintendo in the 80's, its amazing how far we have come this quickly! |
:bow:
When do you think computers would be able simulate entire worlds in intricate detail... like in the Matrix or Avalon? |
That's some pretty sweet stuff.
I know that Halo 3 used some aspects of RT'ing, but that's been done for a while now... Eventually we'll be able to simulate global illumination in real-time, as comps get faster and new techniques for photon mapping appear. |
that is ****in awesome. About time someone came up with realtime raytracing!
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