New SimplyMaya tutorial series: Interiors and Furniture
http://simplymaya.com/images/tutoria...inal_scene.jpg
This tutorial focuses on teaching a variety of techniques to create furniture and interior architectural elements. Our aim is not to teach you how to create one room or one piece of furniture, but it's to enable you to create any style of room. Volume 1 & 2 covering the modeling and cloth simulations are out now, and will be followed shortly by UV layout in Headus, and texturing, lighting and rendering in both VRay and Mental Ray. Renders of some of the models created in this tutorial: http://simplymaya.com/images/tutoria...un/c_table.jpg http://simplymaya.com/images/tutoria...mall_chest.jpg http://simplymaya.com/images/tutoria..._fun/couch.jpg http://simplymaya.com/images/tutorials/int_fun/bed.jpg http://simplymaya.com/images/tutoria...arge_chest.jpg Introduction video to the project below: Intro to our Interiors and Furniture Vol 1 & 2 - Modeling & Cloth tutorial - YouTube Get the tutorial here: Interiors and Furniture Vol 1 & 2 - Modeling & Cloth |
That looks pretty solid. I'm taking it a shading release is in the pipes? :D
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Thanks :)
Vray, mental ray and maxell should be out quite soon. I'll try and get some 4k renders out when it's all done, I'll be using that backburner script you did for the mr shot ;) Probably even include it with the tutorial if thats ok with you. I was meaning to ask. Dave |
was sent a message about this, it's perfect! for what I do
go ahead and admit it, you made this with me in mind :D Many Thanks! to all involved, this will definitely clear up a few issues I've had in past now all I have to do is figure out what the heck Marvelous Designer is ... been away too long LOL Question : .... still running Maya 2012 here, will it still work? and is Maya 2015 new features good enough reason for me to upgrade ?? TIA :) |
LOL i did actually think of you as it happens ;) I remember your furniture the real life stuff very cool.
You can skip the marvelous designer it's just for the cloth. As to Maya 2015 for you i doubt it would be worth splashing the cash, some very cool dynamics bits have been added and some work has been done on the modeling tools but not a lot you can't duplicate with plugins for the modeling tools. This tutorial will work just fine on Maya 2012 I do use the mesh reduce command which i don't think is in maya 2012 but this can be replicated with meshlab (which is free) or zbrush and in a pinch can be skipped altogether. |
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I knew I made an impression :D
Thanks for the reply David, good to know I can keep 2012 as I've got it tweaked to my liking and there's no bugs with it ..... Checked out Marvelous Designer, agree it's too much for what I need and do Will go have a look at meshlab and snatch it up for this. Got my new wood shop all set up and equipped, still want to build that computer table, just have to tear myself away from the lathe and the bowls/platters/earrings/bottle stoppers ........ LOL Got an "award" for one of my turnings, so kinda hard to quit now ;) Using Maya to create some vessels/bowls, gonna be back with questions about projecting images/textures, and more UV mapping soon ;) |
I wish i could do more woodwork but i'm living in an apartment at the moment :( I built a simple dining room table and a couple of simple benches a few months back but i can't really tackle anything that needs power tools.
I'll be adding a UV tutorial soon but it will be in hedus http://www.uvlayout.com/ I hate uv mapping in Maya! Watch the tutorial when it comes out next week and i'll guarantee if you're frustrated with UV'ing in Maya hedus will be the best $200 bux you ever spent. BTW the mesh reduce command is only used to turn complex cloth objects into low poly models, so if you're skipping the cloth no need for meshlab. I really only use the mesh reduce or meshlab to turn complex models into low poly for use in simulations. This tutorial might be a bit basic for you i tried to keep it at a level where everyone could follow along. I really wanted to create something that was both easy enough to follow but ended up with quality result, not the easiest thing to pull of. Still hopefully you'll pick up a few things :) All the best Dave |
I was actually getting along Ok with UV editing, was kinda fun
but having looked at hedus, that'll work better for my current ambitions with less headaches. Thanks for the referral, have site bookmarked, definitely a package worth the price and will get this week ;) basic is good for me, even better, there be times I'm stubborn and can't do the simplest of things (too much multi tasking LOL ) |
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Quick artsy shot from the UV tutorial in headus uvlayout which I'm just about to finish.
Materials, lighting and rendering out next week the uv tutorial will be up in the next couple of days. Dave |
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and here is another not so artsy :)
I cover quite a bit in the tutorial i even threw in the uv mapping of a hand to get people used to the uvlayout software and just to show how easy it is to do organics in uvlayout, I then of course move on to the stuff in the room. I try and cover the seam vs stretch and pinch and why i prefer seams in hard surface and stretch in organics, things like that, of course you'd rather have neither but uv mapping is often a compromise... I love to say i made it fun, i tried... but it is uvlayout at the end of the day :) I would say even if you never buy the tutorial and your reading this go get a copy of the trial version http://www.uvlayout.com/index.php?op...pper&Itemid=72 of uvlayout fantastic bit of kit used in a lot of large studios. Dave |
that handle looks really cool ! :)
grabbed headus last week, patiently waiting for that tut luckily I've got other projects going to keep me occupied else I'd be pestering you LMAO :D |
I love the look of this! I've already downloaded the vids to start watching.
How do you go about showing the wireframe on the models in the fly through in the video? It looks like a really cool way to show off finished models but I've always had trouble trying to display smooth objects without a very dense mesh. |
it's a cheat of sorts the wire is shown form viewport 2 so you're seeing the viewport smoothing, hence the less dense mesh.
I create a new layer with all the objects in then i make everything including the background black (alt +b) then i do one playblast with the master layer the shaded models then i do one playblast with the second layer set to wireframe on shaded with every model shaded black. This one i can overlay the wire on top of the first playblast (or render works with both) it's a very quick way to get a wire overlay. Hope that makes sense if not i'll be happy to do a short vid. Dave |
This is going to be one of the best if not the best tutorial for Simply Maya no offense to anybody. Rendering is always hard and requires a lot of technical understanding but its a lot of fun. I have seen other tutorials from you and the way you explain things is straight to the point and easy to follow. I'm definitely getting my hands in to this one and as i always say thanks for sharing what you know, you guys are awesome!!!!
Take care.:beer: |
@juanpax thanks very much the lighting and rendering should be out soon.
Here is volume 3 http://simplymaya.com/autodesk-maya-...ut/?tut_id=362 headus UVLayout Quite happy with this one, anyone that finds the process of uvlayout a bit slow should watch this and more importantly grab a copy of headus UVlayout (https://www.uvlayout.com/) I can't recomend the programe highley enough. All the best Dave |
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Hey thanks for the response David, I'll have a shot at doing that and see what I come up with, if I get confused I'll take you up on the video offer.
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I can get the wireframe showing up when I playblast but not when I render, what am I missing?
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you won't get the wire to show up in the render, you need to use the images form the playblast and overlay them on the render. I use nuke but aftereffects will do or even photoshop if you're just doing a single frame. Use a plus merge and the black will disappear leaving the render with the viewport wire over the top.
If you can't get it no bother i'll record a short video will have to wait till the morrow though as it's midnight here atm. Dave |
So I'm following this excellent tutorial, but in lesson 12 I run into a problem. At 4:55 my curve won't display any vertices, it stays just selected and of course my tube won't bend. Any suggestions what went wrong?
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tanzill did you rebuild the curve.................dave
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Glad you liked the tutorial Dave |
Thanks for response. Yes, I did rebuild curve. Tried same thing a few times following exactly the steps in tutorial, but something is not working so well.
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I'll run through that part of the tutorial now and see if i can find the problem.
Dave |
@tanzill is your ep curve set to 3 cubic and knot spacing uniform? It should be set to that by default. if it is send me the maya file dave@simplymaya.com and i'll try and figure out what's gone wrong for you.
Dave |
I got the file thanks the problem is the CV points are hidden in maya 2015. Go to the show menu in the viewport and click all. Thats the menu on the top edge of the perspective or orthographic views.
Anything else i can help with let me know. Dave |
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Hi, quick question. The tutorial of "heads UV Layout" would be like the third part or volume 3 of "interiors & furniture...", right? Just wanted to now because I'm about to start "interiors and furniture". When will the volume of texturing / lighting / rendering be ready? No pressure :) just for curiosity. I know those 3 first volumes will keep me busy for a while :D
BTW, I just finished the "victorian house" tutorial, it wasn't the greatest but it had some useful stuff, here is the final result. Its only the model, I'm not planning to finish it until I complete these and other tutorials in SimplyMaya. There's more of my work at http://serkestudio.com/design/ |
Nice work there
I hope you enjoy my tutorials and yes the heads UV Layout tutorial can be thought of as volume 3 in the series. I finished the mental ray tutorial about an hour ago :) so if mental ray is your render engine of choice then it should be out in a couple of days, you'll have to wait a week if you want vray. All the best Dave |
Looks like a nice tute....we are using headus here at work..Im not personally but a couple of the creature guys are...
Cheers J |
Thanks David. I always use Mental Ray but want to learn how to use Vray.
Do you know if there is any educational or trial version available somewhere? Thanks, |
Well the mental ray version is now out, vray soon!
http://simplymaya.com/autodesk-maya-...mr/?tut_id=363 http://simplymaya.com/images/tutorials/mr_room_day.jpg http://simplymaya.com/images/tutoria...room_night.jpg Not a bad result for a 5 hour tutorial :) Dave |
Looks awesome, David!
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Hi David,
I purchased this tutorial ( Interiors and Furniture Vol 1 & 2 ) and must say it's excellent so far. Well done! The only slight problem is that I could not find any of the reference images you used during the tutorial. I download all 5 packs but there were no images in the .zip. I haven't needed them so far but am now on 15_door_frame and the ref images for this would be good. Am i just being silly and not finding them or are they not included? Thanks, Jamie |
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Here you go I'll add it to the tutorial download as well, i just checked and it looks like i did indeed forgot to include some of the reference images DO'h
I've attached a zip to this post Glad you liked it so far. |
Awesome. Thanks David :)
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Marvellous Designer
Hi David,
I'm working through the MD_02_bed_01 lesson and have followed your directions on reducing the fitted sheet geometry, deleting history and then exporting the bed proxy and fitted sheet into MD. However when i run the simulation in MD the new garment just goes straight through the fitted sheet object and only seems to catch on the actual bed frame ( please see image ). I've tried exporting an importing several times but the same always happens. Any idea what might be causing this? Thanks, Jamie http://googledrive.com/host/0B72lu3O...Wc/Capture.jpg |
Send me the obj you're using in MD dave@simplymaya.com and i'll have a go and see if I can see what's happening for you.
David |
I've emailed you the OBJ.
Jamie |
Hi Jamie,
reversing the normals on the fitted sheet should work, I emailed you back the same advice but thought i'd also leave it here for anyone else having the same problem. I hope you are enjoying the tutorial so far. David |
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