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-   -   UN-KEYING A FRAME IN KEYFRAME (https://simplymaya.com/forum/showthread.php?t=22350)

brendog27 15-07-2006 11:12 PM

UN-KEYING A FRAME IN KEYFRAME
 
Houston, we have a problem... I have this litle animation of mine and I have set some keys, but in a certain time window, I set far too many. When I decided that I wanted to change some scaling attributes, I started editing my keys. Upon editing I discovered that I had only made things worse, and now my animation is very choppy, plus the objects are very undecided about whether they want to grow or shrink, while I am trying to get it to do the former, rather than the latter. I have decided that I need to un-key certain frames. How can I do this without recreating my animation???:confused:

gster123 16-07-2006 08:49 AM

Delete the keys that you set, also try using the graph editir to refine your animation

brendog27 16-07-2006 01:33 PM

Quote:

Originally posted by gster123
Delete the keys that you set, also try using the graph editir to refine your animation
THATS WHAT I'M ASKING. HOW DO I DELETE THEM???

tiddles 16-07-2006 02:19 PM

select the frame you would like to delete in the timeline, right pick on said frame and select 'Delete'.

NeoStrider 18-07-2006 01:49 PM

if you only want to delete certain keyframes (say instead of all the translate, rotate, and scale keyframes you just wanted to delete rotateX and translateZ) you can do that on the dope sheet. (window, animation editors, dope sheet)

select the object you want to remove the keyframes for, then start clicking on the plus buttons of the attributes you're interested in removing. to move the red current time bar in the dope sheet just change your time in the time slider below.


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