Mudbox to Maya textures
Hey guys, I have a problem.
Whenever I import a maya 2010 model using FBX into mudbox the paint tools in mudbox mess up the texture. There's black spots that wont paint and paint that multiplies in different areas, for example you paint on the head and the tail also gets painted. Basically if I make a texture in mudbox and import it into maya, when I render it with mental ray theres a random square with no texture. Could anyone tell me what i'm doing wrong? I'd be really greatfull. Thanks guys. |
Have you laid out the UVs?
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i'm not aware of any procedure i have to do dealing with FBX format, I just kind figured it would lay out in maya like it did in mudbox.
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what I mean is, can you tell me what I have to do? How do I lay out the UVs?
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Hi Aurorap
I dont know mudbox but what I think stwert means have you exported UV from maya to mudbox, here is a good tutorial to understand uv mapping.......dave Edit: this helped me understand uvs better than any other tutorial I have seen http://cg.tutsplus.com/tutorials/3d-...-in-maya-2009/ |
thanks alot dave!
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