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NWJONES 07-02-2016 11:52 PM

Red Demon - Hunting Humans
 
1 Attachment(s)
Hi All,

Red Demon
Modeling & Texturing: Zbrush(polypaint), Photoshop
Rendering: Mental Ray

I originally just wanted a character to learn rigging with but thought I would render it as best I could as a learning process. Here is the result with some older WIP's.

One thing learned is that using SSS with red skin is tricky. Another strange thing is that the red looks completely different on different monitors even when calibrated.

http://www.nwjones.com/blog/DemonHun...ns_NWJONES.jpg


Rigged in Maya (python Mel)
Face Rig auto-setup
Biped Rig auto-setup


Details:

http://www.nwjones.com/blog/WireFrame_demon_NWJONES.jpg

http://www.nwjones.com/blog/DemonHun...s_Detail01.jpg

http://www.nwjones.com/blog/DemonHun...s_Detail02.jpg

http://www.nwjones.com/blog/DemonHun...s_Detail03.jpg

Textures- Alpha masks were created with Zbrush (with poly-paint), and then used in Photoshop to mask layers and color details like veins.

SSS Demon Texture:
http://www.nwjones.com/blog/DemonMap...esDotComSM.jpg

Skull Modeling Session:

https://www.youtube.com/watch?v=U8Ia3zBQZco

Mouth Of Hell (with a little photoshop work):
http://www.nwjones.com/blog/NWJONESC...entalRay01.jpg

Older tests:

http://www.nwjones.com/blog/DemonSlimy_NWJONESCOM.jpg

http://www.nwjones.com/blog/SkullsTest_NWJONESCOM.jpg

Magni 19-10-2016 06:35 AM

Looks great and yeah the https://www.raisingthebarrs.com/mari...ew-and-results marine muscle and the same thing with some colors looking different on different computers, especially reds.


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