Red Demon - Hunting Humans
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Hi All,
Red Demon Modeling & Texturing: Zbrush(polypaint), Photoshop Rendering: Mental Ray I originally just wanted a character to learn rigging with but thought I would render it as best I could as a learning process. Here is the result with some older WIP's. One thing learned is that using SSS with red skin is tricky. Another strange thing is that the red looks completely different on different monitors even when calibrated. http://www.nwjones.com/blog/DemonHun...ns_NWJONES.jpg Rigged in Maya (python Mel) Face Rig auto-setup Biped Rig auto-setup Details: http://www.nwjones.com/blog/WireFrame_demon_NWJONES.jpg http://www.nwjones.com/blog/DemonHun...s_Detail01.jpg http://www.nwjones.com/blog/DemonHun...s_Detail02.jpg http://www.nwjones.com/blog/DemonHun...s_Detail03.jpg Textures- Alpha masks were created with Zbrush (with poly-paint), and then used in Photoshop to mask layers and color details like veins. SSS Demon Texture: http://www.nwjones.com/blog/DemonMap...esDotComSM.jpg Skull Modeling Session: https://www.youtube.com/watch?v=U8Ia3zBQZco Mouth Of Hell (with a little photoshop work): http://www.nwjones.com/blog/NWJONESC...entalRay01.jpg Older tests: http://www.nwjones.com/blog/DemonSlimy_NWJONESCOM.jpg http://www.nwjones.com/blog/SkullsTest_NWJONESCOM.jpg |
Looks great and yeah the https://www.raisingthebarrs.com/mari...ew-and-results marine muscle and the same thing with some colors looking different on different computers, especially reds.
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