Patlabor
I posted this a few months ago in the WIP forum. After some procrastination I got around to finishing the modelling, texturing and rigging. Hopefully I'll have a few animations done before long.
Any feedback/tips/pointers are appreciated! (Images link back to hi-res pics on my flickr account) http://farm1.static.flickr.com/144/3...21bce63e84.jpg http://farm1.static.flickr.com/138/3...fbec24a6db.jpg http://farm1.static.flickr.com/148/3...0c86342f07.jpg http://farm1.static.flickr.com/142/3...7b7d2d85bb.jpg |
Good job. Could you post some wires please?
What kind of animations do you plan? |
Thanks FubaR,
I'm thinking of doing some simple walk, run, draw gun, etc clips that I can reuse down the line. So far the biggest challenge has been to avoid self intersections everywhere... |
1 Attachment(s)
.
|
thats cool man
it kinda makes me wanna watch gundam wing...:beer: |
Thanks, I'm a big fan of Gundam too!
|
i used to like tat show but i lost track of when its on like 4 years ago so i dont see too much of it now
|
YTV probably has some reruns at some odd hour in the night, but I haven't seen it on tv for awhile. There's always the dvds if you get the urge I guess.
|
Cool model mate! Crazy looking wire - is that nurbs?
|
Yup, everything except the gun, hands, and joints. For smooth curved surfaces I find them easier to model with. (Although texturing proved to be a *major* pain)
|
pretty nice work! what amazes me is how you managed to rig that :bandit:
|
I used a script from www.youneedthisman.com called biped factory to make the initial skeleton. It basically did all the work of creating/labelling the bones and FBIK character =)
Binding wasn't too bad since mostly I used rigid binds...but I made a big big mistake of instancing instead of duplicating the other half of the body. Totally screwed up the bindings, since all instances get bound to the same bone :angery: |
All times are GMT. The time now is 02:51 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018