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-   -   Patlabor (https://simplymaya.com/forum/showthread.php?t=24419)

indigox3 28-12-2006 12:13 AM

Patlabor
 
I posted this a few months ago in the WIP forum. After some procrastination I got around to finishing the modelling, texturing and rigging. Hopefully I'll have a few animations done before long.

Any feedback/tips/pointers are appreciated!

(Images link back to hi-res pics on my flickr account)


http://farm1.static.flickr.com/144/3...21bce63e84.jpg



http://farm1.static.flickr.com/138/3...fbec24a6db.jpg



http://farm1.static.flickr.com/148/3...0c86342f07.jpg




http://farm1.static.flickr.com/142/3...7b7d2d85bb.jpg

FubaR 28-12-2006 05:56 PM

Good job. Could you post some wires please?
What kind of animations do you plan?

indigox3 28-12-2006 09:45 PM

Thanks FubaR,
I'm thinking of doing some simple walk, run, draw gun, etc clips that I can reuse down the line. So far the biggest challenge has been to avoid self intersections everywhere...

indigox3 28-12-2006 09:46 PM

1 Attachment(s)
.

29-12-2006 10:47 AM

thats cool man

it kinda makes me wanna watch gundam wing...:beer:

indigox3 29-12-2006 11:21 AM

Thanks, I'm a big fan of Gundam too!

29-12-2006 12:30 PM

i used to like tat show but i lost track of when its on like 4 years ago so i dont see too much of it now

indigox3 30-12-2006 07:39 AM

YTV probably has some reruns at some odd hour in the night, but I haven't seen it on tv for awhile. There's always the dvds if you get the urge I guess.

petrol 30-12-2006 07:45 AM

Cool model mate! Crazy looking wire - is that nurbs?

indigox3 31-12-2006 12:06 PM

Yup, everything except the gun, hands, and joints. For smooth curved surfaces I find them easier to model with. (Although texturing proved to be a *major* pain)

MattTheMan 31-12-2006 12:43 PM

pretty nice work! what amazes me is how you managed to rig that :bandit:

indigox3 31-12-2006 01:53 PM

I used a script from www.youneedthisman.com called biped factory to make the initial skeleton. It basically did all the work of creating/labelling the bones and FBIK character =)

Binding wasn't too bad since mostly I used rigid binds...but I made a big big mistake of instancing instead of duplicating the other half of the body. Totally screwed up the bindings, since all instances get bound to the same bone :angery:


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