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-   -   shrinking shaders (https://simplymaya.com/forum/showthread.php?t=10640)

mike_tworivers 26-02-2004 02:36 PM

shrinking shaders
 
ive created an ideal texture for a project i am working on but i have created it on a nurbs sphere that is about 500 times larger than the object i want to apply it to. when i do apply it and render it out it looses all the qualities that it had on the large sphere (with me so far?) So basically is there a way to shrink all the attributes of the shader so that it looks identical to the rendered image of the large sphere when applied to the small one


thanks Mike

dragonsfire 26-02-2004 03:55 PM

I sugest you look for a tut on shder networks, other then that, if you display the shader in the hypershader graph, you can scale it in the "place2dTexture" node under Repeat UV.


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