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-   -   Low Poly Look (https://simplymaya.com/forum/showthread.php?t=39592)

alinspired 11-08-2013 11:43 PM

Low Poly Look
 
Hello fellow maya enthusiasts.
http://greyscalegorilla.com/blog/wp-...ruslowpoly.jpg

Im trying to model a low poly look of various items, it can be anything but im not sure the technique to do it, iv seen this video gsma concept by hurricane media

also this tutorial by Nick aka greyscalegorilla getting a low poly look in cinema 4d/

but that was in c4d.

i have managed to get the rough look by disabling the 'Smooth Shading' option in the render stats of the object. i have also been able to triangulate the object using the option in the mesh tools, however I'm not sure how i can randomise the vertices to have them connect at random points.

i know after that i need to use a displacement shader to create the different ups and downs of the geometry.

any on help on how i can randomly merge vertices or maybe there is a different technique that im not sure about but im really stuck and i need a solution asap.

thanks

ali

alinspired 12-08-2013 03:18 PM

Done It
 
Well thanks for the lack of replies but iv managed to do it.

basically this is what you need to do.

1. Select Geo then go to render stats and turn of smooth shading.
2. Select all the verts on your mesh (or the ones you want that applied)
3. go to Edit Mesh > Transform Component > option box
4. Select the random factor (you can change that later)
5. Move the vertices to the form you want
6. Select the Geo then go to Mesh > Triangulate
7. Select the Mesh again then got to Mesh > Reduce (adjust options for different results)
9. Render

and your done. :bounce:

NextDesign 12-08-2013 10:33 PM

Quote:

Originally Posted by alinspired (Post 350024)
Well thanks for the lack of replies but iv managed to do it.

I'm glad you figured it out, but you have to remember that many of us work full time, and are not always online. Be patient, and someone will be around in due time :)

alinspired 13-08-2013 12:10 AM

Lool sorry anout that didnt releize it was only a few hours from the first post, well must have felt like ages coz my mind was freaking out.

But still if anyone has a better way of acheiving this look please post thanks

Ozgalis 13-08-2013 01:48 AM

Try modeling the object and running a harden edge on it. It will give you the same look, you may want to run triangulate.

MKote 30-09-2013 06:38 PM

Quote:

Originally Posted by alinspired (Post 350024)
1. Select Geo then go to render stats and turn of smooth shading.

I can't find where is it?

But I found another solution to this problem, normals --> harden edge

Skalman 08-10-2013 08:15 AM

i'd just make a normal model and not smooth it ... and triangulate :)


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