GMC Sierra 2007
Hey everyone I thought I would try my hand at modeling a truck. This isnt the first time I have tried making a car. My first attempt happened years ago and it was horrid, so this time I tried following a tutorial to get the concept down. Although in the tutorial the person was making a car not a truck.:p
So when its all done, I plan on smoothing it out, but I also wanted to know if using the smooth tool for polygons was the same thing as making it into subdivisions? |
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Here is the first pic
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Here is the wireframe
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i like the model check the smooth preview to see how it would look smoothed(key board shotcut 3)
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I feel like the truck-bed isn't long enough, but I could just be making it up, haha.
looks nice, and I love seeing models with hard-normals on. Looks so charming. When you soften the normals, I find it usually doesn't look good unless you subdivide a million times. |
Murambi-
Thanks! I pressed 3 but nothing happened. I have maya 7 so I dont think i have the feature your talking about. joopson- I think its the angle because I'm basing this off of 3 orthographic views. I totally agree, having the normals set to 0 helps show faces that may not flow with the grayscale gradient when the faces are curving. Thanks! ill post up a pic with it smoothed |
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here it is rendered with 3 point lighting and raytrace shadows
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Cool, looks great!
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hey give this a studio lighting test im sure it will look great
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that's pretty solid man, just get some tread on those tires:beer:
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Thanks guys!
here is a pic with mentalray global illumination, obviously i still need to work on my rendering skills. |
Just realized the doors need handles... but you're probably aware of that.
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hahah yes I keep forgeting to add them! I usually start working on another part.
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Ok, so I have been working on my renderings in mental ray, obviously it still needs some work but here are some better renders!
I have made the door handles, I just used an older version of the truck when setting up the rendering in MR. |
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here is the back
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