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-   -   Skeleton wont stay with model (https://simplymaya.com/forum/showthread.php?t=19228)

Daniel_Spinello 24-11-2005 10:08 AM

Skeleton wont stay with model
 
:confused:

Hey pplz i hav another problem, i've been having trouble trying 2 keep my skeleton with my model. After i make the skeleton i want 2 bind it with my model, i select Skin => Bind Skin => Smooth Bind and it works great until i try 2 move a part of the model, i'll select a joint to move and its like the skeleton moves half as slow as the model and the model also streches and looks non realistic. i think the non realistic look is because i havent set any limitations on any joints but i still get the leap frog effect. in simple terms i try moving a joint and it leaps out of the model.. I've looked through the forums and through maya help but i cant find an answer (if theres somthing in the forums about this plz tell me, i've also looked through the free tutorial (Skeleton basics part 1, if any1 no's where i can get another part wich may help me plz tell) , if ANY1 out there could giv me a hand it will b much appreciated and i'll return the favour..


Cheers :beer:

Daniel

Mmm beer

caligraphics 24-11-2005 12:56 PM

Sounds to me like Double transformation ..

Make sure your skin is NOT grouped OR parented with the skeleton, and at the same time being used as a skin ..

Outliner example :

POLYGON_SKIN
[+]Skeleton

if you need certain parts of your object to follow a bone exactly, then dont bind it as a skin, but parent the object instead.

Outliner Example:

POLYGON_SKIN
[-]Skeleton_1
[-]Skeleton_2
POLYGON_OBJECT (not bound as skin - only parented)


I hope it helps..

Daniel_Spinello 25-11-2005 08:19 AM

:confused: how do u parent??? :headbang:

i kinda get what you mean but i'm still having trouble with it so if any1 could help me out a little more it would be much appreciated... but thanx anyway Carsten :beer:


Dan

MattTheMan 25-11-2005 02:43 PM

Quote:

Originally posted by Daniel_Spinello
:confused: how do u parent???

Press p is default tooltip, or you can go to Edit>Parent. To unparents is default P (capitol p) and you can find that right under Parent in the Edit menu.


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