Bevel texture problem
Whenever I bevel an edge of an object, like a box for example, each edge that got beveled after applying a texture looks like this.
http://i7.photobucket.com/albums/y29...7/Noname-1.jpg Anyone know why this is? |
this means you created a new face with the bevel operation - and new faces have to be mapped. until you do some kind of projection operation from the UV menu you have new faces looking like this.
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Thank you very much sir. Sorry for late response.
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no prob pal! and donĀ“t call me sir :) this was my first question too in this forum here. michael mcKinley told me once like I did now. you can call him Sir, hehe!
have a nice time buddy! |
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