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stavs82 12-03-2003 03:23 PM

Mountain texture
 
Does anyone have any ideas on how to make a texture for a poly mountain where there is snow at the top and rock a mixture of rock and snow as you get closer to the ground?

brian_ellebracht 12-03-2003 03:27 PM

check out the new tera shader on highend3d. It should work. :)

NitroLiq 12-03-2003 06:55 PM

1 Attachment(s)
I think this might help you out:

http://144.214.176.85/courseware/not.../mountain.html

I've attached a quick image of what kind of results you can expect following the tutorial. You'll still have to play with lighting and all that for more realism but it's a good start.

LSphinx 13-03-2003 03:04 AM

we could program it that the sertain height will represent the sertain collor..., this way we could create a hell of a nice mountain effect.... ,
don't you think??
thanx

stavs82 13-03-2003 02:01 PM

I tried that tutorial once before and I would always mess up somewhere along the way. I could never figure out how to connect the lambert1 with the dissplacement map into the Initial shading group

brian_ellebracht 13-03-2003 03:17 PM

the shader that I mentioned off of Highend, changes colors/texture, depending on the elevation of the geometry.
I think :)
Brian

stavs82 13-03-2003 03:38 PM

ok, i got the shader to work, but now my question is. How do I place a character on that scene and animate him so that he wont go throught the geometry. Since its just a flat plane till it its rendred I cant tell where to place his feet.

MKess007 22-03-2003 05:04 AM

I just tried this and when i tried to convert the displacement to polygons I got a runtime error saying abnormal program termination! then maya just shuts down. Can you help me?


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