360 turn around problem
Hey I am doing my first 360 turn around render. For some reason when I rotate the model 180 degrees its fine, but instead of continuing to rotate in the same direction it stops and starts spinning the other way back again. If you can tell me how to fix this, or tell me any easier way to do it I would appreciate it.
Thanks! |
you could always just make a nurbs circle and attatch the camera to it so it follows it around in a perfect 360. Also there is a Maya bonus tools that has a script that makes a camera that will go around an object.
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figured it out. Thanks.
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