need help with lighting
hi I'm attempting to model the interior of a room and I cant seem to get the lighting right. I thought adding in a down light would be as simple as modeling it and chucking in a spot light but seems I was wrong.
heres what happened when I added in a spot light: http://i103.photobucket.com/albums/m141/se001/spot.jpg As u can see it doesn't flow down naturally like a normal light would. I don't want it to start off from a point heres what happened when I tried using a area light: http://i103.photobucket.com/albums/m141/se001/area.jpg The area light just doesn't flow down enough, plus some of the light escapes from outside the light box. I tried experimenting with just using an object as a light source: http://i103.photobucket.com/albums/m...001/object.jpg here I experimented with GI lighting and had a red cylinder inside the down light but as you can see the intensity is wayy to low. Can anyone help me out here? All I need is a way to setup a realistic down light. thanks in advance :) |
either:
adjust the cone of the spotligt so it's a bit wider and give it a bit of a penumbra so that it falls off. or Use a point light which as long as you make sure the geometry above casts shadows light wont escape upwards or around the room. :ninja: A |
Quote:
Sparticus |
Hey thanks for the advice but I tried it and it didn't really get the effect I wanted.
Do you know how to make it so the light comes down evenly in a straight line rather than spreading out from a point? |
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Here is something i put together to show you what I'm talking about: :ninja: A |
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